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Part I: Create and Design Artificially Intelligent Game Characters with Advanced Animation Systems
2 h( X/ N; A4 b9 G) ACreated by Game Institute Inc.
/ b% t- }/ E; mLast updated 5/2018
* a0 `2 l% |0 i3 iEnglish
) k9 r5 `- U1 Y) d& I: iWhat Will I Learn?
6 f# B6 Q+ `! \, UDevelop a robust and extensible artificial intelligence system that syncs with characters¡¯ animations+ o. D n H- q- p6 q
Use state machine behaviors and animation curves to drive game logic' }( F' Z! ?) s" _! y
Design smart NPCs (non-player characters) that interact with their world in realistic ways3 l/ M: o3 M: V w# r
Understand fundamental game AI concepts like envionement navigation, pathfinding, A*, state machines, animation state machines, etc.
' g6 L% Y7 _! H& ]Import and animate multiple characters in less time with animation re-targeting
3 v. Z- d; w3 q/ w7 X0 |Use ragdoll physics to support body part specific damage along with more realistic death animations (and re-animations)
* U! [' ^" P( R2 \% G5 [8 FImplement screen effects that indicate player damage during attacks
+ l. t+ m6 C/ a. ^- c: q* w4 QIdentify and prepare assets, models, and animations for your game
( K7 j& i, {( L. r3 t5 E! uLearn how to use Unity¡¯s Mecanim system in conjunction with root motion animation and navigation mesh based pathfinding.
; \, I' N. z( m; m) l& Z/ a, aCurriculum For This Course: O& c7 P2 ?3 {5 u
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